![]() And drawing is just plain fun no matter how old you are. I think it’s a bit sad when people say they feel a game like this looks too immature for them there’s no shame in enjoying playful and cartoony worlds. While we do take care to make the game friendly to younger folks, the game also contains discussion about deeper subjects like burnout, imposter syndrome, fan/creator relationships and making a career in art. This game is made by people in their 30s and late 20s expressing themselves honestly and trying to build what we want to play ourselves. Q: When you think about the target audience for the game, some might think that the game is aimed at a relatively young audience and might not make it past the point of playing it. If we ever have anything else to announce, fans can follow us on twitter or our publishers and that’s generally the place to get news about anything cool we are doing! We love that so many people are excited about the game and hope they check us out on our release date. ![]() We are launching the game on pc and mac storefronts on the same day as the PS4 and PS5 versions. Are you considering a release on these in the future? However, when I looked at game’s trailer, the first thing I thought of was Tablets and the Switch. Q: The game is planned to be released on Playstation 4 & 5 and a PC release is planned afterwards. It’s a jaunty mix of puzzle solving and open creativity. You explore and meet characters and can draw on anything, anytime. Gameplay wise it’s a bit like a Zelda game in a coloring book world. You play as her number one fan, who takes up her brush and tries to fill in for her while uncovering what happened. The brush is wielded by a famous artist named Chicory… until she disappears, and all her colors with her. The game takes place in a black and white world where there’s a magical Brush that can color things in. Q: Your next game Chicory : A Colorful Tale will be released in 2021, can you tell us about this colorful project? I started selling the games for money, and kept making them and making them and… now I’m here! I’m genuinely living my dream and following my lifelong passions. I started out making comics and board games with paper and markers and moved into making computer games when I was a teenager. Hello! I’m an American living in Canada, and I have always loved making things. Could you introduce yourself in a few lines and tell us about your career in the video game industry? ![]() Q: Hello Greg Lobanov and thank you for taking part in our interview. ![]()
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